
(One of the screenshots on the PC Gamer review shows a score of 3.18 seconds, captioned "For a while, this was my best time.") To reach the maximum rank for a difficulty level, you need to last a minute.
Nintendo Hard: Most people survive for around 5 seconds on their first few runs. Mickey Mousing: The screen will often pulse on the beat. Idiosyncratic Difficulty Levels: The three Hyper levels: Hardester, Hardestest, and Hardestestest!. Hitbox Dissonance: In the original Hexagon, the entire triangle was the hitbox - now, it's only the tip. This may not make as much sense if you're not using a screen with a multiple of 60 as the refresh rate. Hiroshima as a Unit of Measure: The sub-seconds place in the game timer does not actually display hundreths of a second, but rather 1/60ths of a second, based on the refresh rate of televisions and monitors in NTSC-based countries. High-Tech Hexagons: As the above screenshot makes obvious, although Hexagon and Hyper Hexagon occasionally switch to pentagons and squares. Harder Than Hard: Every level beyond the first one note Harder, Hardest - and the Hyper modes take it Up to Eleven note Hardester, Hardestest, Hardestestest. Just imagine a traditional ERG, but with wrap-around. Endless Running Game: You aren't actually running anywhere far, you're just moving around a central hexagon, but it's still one in spirit since the goal is to avoid Deadly Walls as long as possible. The changing backgrounds goes like this: The level you picked -> That level's hyper mode -> The next level's hyper mode until you reach Hyper Hexagonest. Endless Game: Modes are completed for unlocking purposes after 60 seconds, but the game continues until you die. Difficulty Levels: The three regular levels - "Hexagon", "Hexagoner" and "Hexagonest" - are indicated to be "Hard", "Harder", and "Hardest", respectively. You can, however, bump into the sides of walls without getting killed, which will prove VERY helpful for spiral patterns.
Deadly Walls: The entire point of the game.And then it goes into black-and-white mode. Hexagonest cycles through all kinds of colors, while Hyper Hexagonest is completely grayscale.Another sixty seconds and the background/wall colours switch places. Hexagoner has a black background and green/yellow walls, while Hyper Hexagoner is the complete RGB inverse with a white background and pink/blue walls.Hexagon uses warm background colors (red, orange, yellow), while Hyper Hexagon inverts their hues into cool background colors (cyan, azure, blue), then into magenta, salmon, and vermilion after sixty seconds.